Misc 3d Models – 2018 – Present

Misc. 3D Models

These are models I created for no particular project. I modeled, unwrapped and textured everything shown here using 3d Studio Max and Substance Designer+Painter.

All 3D Models on my website in the VR Projects, 3D Icons and Misc 3D Models are embedded with my account on Sketchfab. I have the 3D Models set so you can view additional details like the Wireframe, Tri-Count and the texture map for all models I either unwrapped or created textures for.

When the “Model Inspector” is opened, you can view additional details in either the “3D” or “2D” views like individual texture maps or the wireframe on the 3D Model.


Misc 3D Models (2018-2023

I made this model going off of reference images I was able to find online from a furniture retailer. The dimensions were listed as well, so I made sure to match those as well. Model shown here has 75552 triangles after 2 rounds of subdivision from 4666 so LoDs could be made.
I made this model going off of reference images I was able to find online from a furniture retailer. The dimensions were listed as well, so I made sure to match them. Triangle count is 30208 after 2 rounds of subdivision from 1832 triangles so LoDs could be made.
Triangle count is 3392 before subdividing.
Triangle count is 6316 before subdividing.
Triangle count is 2524 before subdividing.
Triangle count is st 1532 before subdividing.
Model here subdivided twice to 18688 triangles from 1168.
Model here subdivided twice to 28144 triangles from 1774.
I made this model going off of reference images I was able to find online from a furniture retailer. The dimensions were listed as well, so I made sure to match those as well. Triangle count is 30496 after 2 rounds of subdivision from 1860 so LoDs could be made.
I made this model going off of reference images I was able to find online from a furniture retailer. The dimensions were listed as well, so I made sure to match them. Triangle cound here is 30208 after 2 rounds of subdivision from 1832 so LoDs could be made.

Triangle count is 1364 before subdividing.

Triangle count is 1728 before subdividing.
Triangle count is 1252 before subdividing.
Triangle count is at 9154 before subdividing.
Model here subdivided twice to 21856 triangles from 1366.
The tri-count for the entire set of three models is just under 4300 before sub-dividing.

Projects created while taking classes at Judson University (2019-2020)

Some projects below (Kit of Parts Project, Wood Box, Parquetry Project) are projects I worked on while attending Judson University in 2019 – 2020. I’ve included photos, 3D Models and drawings I made using AutoCAD 2020. I created the wood projects shown in the photos as well.

Kit of Parts Project – Spring 2020

For the Kit of Parts project (KoP), I was given pieces of wood cut from Basswood, and I was asked to create a space and structure on the 10″ x 10″ x 1″ block of wood from those pieces. I took measurements of all the pieces provided to me, and I recreated the pieces in 3d Studio Max to work with here.

I took the photo below of the model after I finished building it.

This image has an empty alt attribute; its file name is KitOfPartsModel_BenGrieb_Photo-1.jpg

You can grab and turn the models around with the left mouse button, pan with the right or middle mouse buttons, and if you hold Alt + any mouse button, you can shine the light around the scene.

Images below are composite photos of drawings that show Floor Plans, Elevation, Section and Axonometric Views drawn on 24″ x 36″ Sheets of Vellum 1:1 scale.

This image has an empty alt attribute; its file name is KitOfPartsDrawings_Sheet1.jpg
Click on the image to view drawings at a larger scale.
This image has an empty alt attribute; its file name is KitOfPartsDrawings_Sheet2.jpg
Click on the image to view drawings at a larger scale.

While working on the project, I created two iterations using 3d Studio Max to easily test different ways of assembling the model. The materials on the First Draft model are the materials I worked with through most of the project. I went through and created materials for Physically Based Rendering on the Final Model.

With the first iteration shown here, I kept the model a simple light-beige color while showing the wireframe on the edges. The model shown was not subdivided.
For the final draft model, I went through and created a PBR material for the model to come close to Basswood using Substance Designer and Painter.

The model shown here sits at 29280 Triangles after 1 round of subdivision from 6912. Triangles.

Wood Box Semester Project – Fall 2019

Below are photos, CAD drawings I created, photos and a 3d model a box I built from a block of wood supplied to me in the fall of 2019 for the same Woodworking class I took. I did everything on this project from the original planning, the woodworking, and the finish where I applied Satin Vanish over everything.

This image has an empty alt attribute; its file name is Wood_Box_BenGrieb-300x229.jpg
This photo I took of the box after completion.

Before I built the box, I was asked to create plans for the box I would be creating from the wood I was supplied. I created the plans shown here using AutoCAD, and I created the 3d Render of the model I created using 3D Studio Max and Mental Ray. The drawings are scaled to have everything printed on 11×17 (tabloid) size of paper.

Wood Box Top plan with Perspective Render using Mental Ray in 3D Studio Max.
Elevation Views created using AutoCAD 2020.

I took some time after the project was done, and I took the 3d Model I created to make a version that is ready for AR/VR or other applications . I created and combined the materials using Substance Designer and Painter. The Low and High poly versions of the Box model are linked from Sketchfab below, and I also created a couple LoDs for between as well.Low poly version of the box model I created using 3D Studio Max created from the AutoCAD drawings I imported. The tri count here is at 7012High poly version of the box model I created using 3D Studio Max created from the AutoCAD drawings I imported. The tri count here sits at 114k after 2 rounds of subdivision with LoDs created in between..

Parquetry Project: September 2019

Original Parquetry Plan
Original Parquetry Drawing I created using Adobe Illustrator.

I used two different kinds of coating for the veneer, I used a Satin finish for the large and small “flatter” looking blue and green squares plus the one red square, and I used a Gloss finish for everywhere else. You can see a couple photos I took of the finished project below. I also created a 3d model of the project after completion using 3d Studio Max, and I unwrapped and textured everything using Substance Designer and Painter.

You will see that I did change the project from the original plans some while I was working on it. The changes were mainly where I placed the different colored veneer pieces to group them better.

This image has an empty alt attribute; its file name is WoodParquetryProject_ShinedLighting-1024x768.jpg
Photo taken while shining a light on the project.
This image has an empty alt attribute; its file name is WoodParquetryProject_NormalLighting-1024x792.jpg
Photo taken with normal lighting.

Below is the 3d Model version of a Parquetry project I put together in the fall of 2019 for a homework assignment cutting strips of veneer, and I assembled it on a piece of wood I was provided before cutting to shape. The 3d model was completed after I had already finished the parquetry project. Because I used Satin Coating in spots, and Gloss coating in others, I adjusted the materials in Substance Designer and Painter before combining them into one to compensate.

Used different forms of gloss to give the Parquetry more gloss in some areas.